The game for bored people in elevators. Bubble is a persistent, ambient elevator game prototype where commuters collaborate to keep the bubble from popping by tapping it away from the sides. With each elevator journey, the bubble grows bigger and more unwieldy to control. Complicating things is the elevator’s vertical inertia, which disrupts the bubble’s otherwise gentle floating. Daily high scores (how many rides the bubble has survived) are posted as an aspirational target for player/commuters.
Design – David Shiyang Liu & Goksu Ugur
Programming – Goksu Ugur